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Reader Comments (36)

Posted: Sep 28th 2006 12:06PM (Unverified) said

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I am excited to play Bully. It seems like it will be an enjoyable adventure and a throw back to some of the best/worst times of life, School.

I can wait on next gen GTA, already had enough of the series. I want to see something truly innovative, looking at you online play, and a whole slew of new features. As always with the GTA series i hope graphics come second and gameplay is the main focus.
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Posted: Sep 28th 2006 12:15PM (Unverified) said

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We don't care if it has "maxed" the hardware. The psp is still running on 233Mhz but capable of 333Mhz. It's not hard to see that whoever who playtested VCS is not a fan of the series. It's like "oh ho hum, same thing, if u don't like GTA don't buy it".

All we want is more GTA action. It never gets old. Like it or not it will be a good seller because IT IS A GREAT FRANCHISE.

You might as well say the same thing about the new super mario DS
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Posted: Sep 28th 2006 12:34PM (Unverified) said

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I'm agreeing with chiazx, of course if someone is bored of a franchise they shouldnt buy new games for it.

Also, i cant believe people still dont think that GTA:SA was waaaaay better than VC.
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Posted: Sep 28th 2006 12:43PM (Unverified) said

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@ #3

I agree SA was the shit. VC was only the bigger hit because of all the 80's music and vibe. San Andreas was the one i was witing for scince GTA III. West Coast early nineties, it was the shit.

@ #2

I will be buying VC stories just because i am a fan of the franchise and am a sucker for sucker-punching hookers :)
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Posted: Sep 28th 2006 12:53PM (Unverified) said

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well I loved San Andreas much much more than Vice City actually. The game was so cool I actually wanted to talk like those hip hoppers! T

"I'm always down!"

"Let's do this!!"

The biggest shame was that the ending mission was not as spectacular as Vice City. Oh yeah I can give Vice City credit for the best ending. Memorable.
More because I never lived in the seventies. I just couldnt stomoach the fact that ppl actually liked wearing weird pants, those high collared things, blown up hairdos and don't even get me started on the music! I played Vice City with my own radio station and only the talk station and will probably do so with this one.
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Posted: Sep 28th 2006 1:02PM (Unverified) said

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Rockstar has confirmed that Vice City Stories will REMAIN exclusive and will NOT be ported to the PS2. So stop with the "until it's released on PS2".
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Posted: Sep 28th 2006 1:12PM MartyCota said

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"Rockstar has confirmed that Vice City Stories will REMAIN exclusive and will NOT be ported to the PS2. So stop with the "until it's released on PS2"."
Andrew, they said the same thing about LCS. So.... Many people should just wait till they bring it out on PS2.
And as for Bully, does anyone not remember that GTA is about the only good game Rockstar has put out on the PS2. Did everyone seem to forget State of Emergency, which had all this huge hype (just like bully) and turned out to bomb. I am not saying Bully is going to bomb or suck, all I am saying is saying Rockstar+Sony= Win is completely false.
GTA+PS2 is Win but Bully isn't GTA.
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Posted: Sep 28th 2006 1:13PM Crono141 said

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Kinda like how capcom confirmed RE4 would be exclusive to gamecube on not be released on PS2, right?
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Posted: Sep 28th 2006 1:17PM (Unverified) said

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As a GTA sidenote, if you'd like to see the inspiration for the Vice City cover... check out the cover for the Flock of Seagulls best of album from 1982... Everything from the graphic style to the font to the color scheme are there... (thanks to the new iTunes version with Album art for pointing this out to me)

http://www.cduniverse.com/search/xx/music/pid/6712473/a/I+Ran-Best+Of+Flock+Of+Seagulls.htm
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Posted: Sep 28th 2006 1:27PM (Unverified) said

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"Also, i cant believe people still dont think that GTA:SA was waaaaay better than VC."

I don't. I think VC was the high point of the series so far (and I'm not just saying that because my name is in the credits :) )

I mean the series is not just about how big the world is or how many different vehicles you can ride. It's all about vibe and tone and yeah, the mission gameplay. I thought SA was way off in all of those areas. It was totally missing the series' sense of humor, for one thing - and that's part of what has always made the violence kind of acceptable and fun. SA was just a dark, depressing, ugly game with missions that were supremely frustrating.

I'll probably pick up VCS when it inevitably makes its way to the PS2.
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Posted: Sep 28th 2006 1:37PM (Unverified) said

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GTA:SA was WAAAY better than anything before. No question.
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Posted: Sep 28th 2006 1:57PM (Unverified) said

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TeamAwesome, do you realize that album: "I Ran-Best Of Flock Of Seagulls - Import CD" came out in 2004?

Look at the street date...
http://www.cduniverse.com/search/xx/music/pid/6712473/a/I+Ran-Best+Of+Flock+Of+Seagulls.htm
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Posted: Sep 28th 2006 2:00PM (Unverified) said

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San Andreas is definitively a better game. Vice City has lots of glaring deficiencies. It was so flat, and didn't have enough great unique jumps to make up for that; a huge portion of the map was utterly worthless (the beach, most of the west island), most of the property missions weren't that stellar (the number of quality main-story missions is relatively low), and boats weren't really any more fun to play with than in III (mainly thanks to insta-death). VC is remembered more fondly due to the wow factor inherent in taking the gameplay of III and joining to that a bright, vibrant world with an astounding soundtrack. I mean, the game was designed to make the very first few moments the most exciting (driving a cheetah around the gorgeous neon of Ocean Beach...which is kind of messed up, since the better cars should be encountered later on, but in VC the early area had all the best sports cars).

This review bugs me quite a bit. What, exactly, is stale about GTA: San Andreas? Can you pin-point what features in it don't work as well? The only thing about SA that is tough to swallow is how HUGE the game is...you feel dwarfed. So much land to see, that you never really get familiar with it (I know the map of III or VC like the back of my hand, but despite spending more time on SA, does anyone know the layout of, say, north Las Venturas by heart?). But the sheer diversity of viechles, of missions, of sights to see, different ways to play the game, gameplay improvements, swimming, climbing, airplanes, epic buildings....you can go on and on about how many things in SA just have not been topped by any video game since.

The worst thing about this "preview" (a dubious thing to call it, since this guy doesn't know anything special about the game to share with us. it should have been termed some random fellow's opinion about Rockstar games), is that he dismisses the otherwise unmatched accomplishment of putting such an advanced game on a portable device. Is there any other game that has GC/Xbox sized space and quality in a portable fashion? If there was a portable version of Halo, wouldn't that impress just about everyone, even if the gameplay wasn't improved? And Liberty City Stories had lots of improvements. They skimped on the story and cutscenes, but NOT on the effort....improvements from VC and SA are in. Lots of great map changes (including even more jumps). I thought the game was more than worth it simply for the chance to play in the fantastically vertical map of Liberty City with motorcycles. And the sidequests were some of my favourite yet....the dirt track races were the best racing minigames in any GTA yet, the railshooting games were lots of fun...there is no other portable game yet out that can even be in the same ballpark as terms of having amount of quality gameplay as LCS. In most respects it was a fast IMPROVEMENT over GTA3, a PS2 game. Given the ambitions they have with VCS....I might have to buy a PSP just for this (I'm hoping they do eventually release it on the PS2, but we'll have to see).

"Frankly, a botched drug deal turned kidnapping, turned high-speed boat 'n' car chase, turned gang massacre aboard a smuggling vessel, all amounting to a big-time cocaine score for Vic and his brother, is, well, kinda boring these days"

What? Why? What is your justification for that? Since when have GTA games depended upon the quality of the opening hook? GTA3 just had one bank robbery, Vice City was just about a drug deal gone wrong....to anyone who enjoys these games, it is clear that this article is written from the perspective of someone looking for something to criticize, and trying to make a narrative contrast to Bully. Not a good review of the recent GTA games. This "this forthcoming game I haven't played sure is stale" angle is just making me angry.
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Posted: Sep 28th 2006 2:33PM (Unverified) said

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I bought my PS2 when GTA3 came out (because of GTA3 and GT3)... and I liked GTA VC even better. I tried GTA SA when it came out, but I didn't buy it.

Either GTA SA wasn't as good as the other two, or I was just tired of the series... either way, I didn't enjoy playing GTA SA.
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Posted: Sep 28th 2006 4:43PM (Unverified) said

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San Andreas is BY FAR the best game in the series. There is so much to do and see. I love it.
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Posted: Sep 28th 2006 5:50PM (Unverified) said

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that poor giant PSP has been broken for weeks. everytime i look up at it i think that it is a clear omen... poor Sony.
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Posted: Sep 28th 2006 5:45PM (Unverified) said

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San Andreas is a great game despite a lot of gameplay flaws. It seems like every action game coming out of Rockstar has the same slightly-loose feel to it, whether you're shooting, exploring or beating people up. I got The Warriors for cheap recently, and the game really feels like GTA with a beat-em-up focus. I.e. action sequences are a little loosey-goosey, and don't feel fully developed. They do everything right when it comes to variety, structure, world-building, mood... And yet, they still can't figure out a decent camera and targeting system.

One of my favorite things about GTA:SA? I was heading back to the third city from a bit of exploration in the early morning game-hours, and lacking a car, I grabbed the first thing available: A pedal-bike. The feel of those things is almost spot-on, and the sound -is- spot-on. Biking along an almost-deserted highway with the morning sun lighting things up, the occasional car running by, buildings starting to show up in the distance... An utterly random moment, not even affecting the goals of the game, that just struck the right nerve.

This is why I put up with those goddamned airplane missions, and those with a similar frustration level due to design that punishes you unfairly.
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Posted: Sep 28th 2006 7:34PM (Unverified) said

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Thanks for a well-written piece.
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Posted: Sep 28th 2006 9:01PM (Unverified) said

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Yes, I have to echo what Hamsterbaffle wrote - this is one of the most thorough and considered examinations of upcoming games I've read recently. James Ransom-Wiley's impressions seemed more honest than promotional. The guarded optimism that he shares for Bully stands in marked contrast to the naked buy-in commonplace for most previews. Quite refreshing! Thank you.
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Posted: Sep 29th 2006 8:18AM (Unverified) said

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Not soon before San Andreas Stories.
I hope.
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Posted: Sep 29th 2006 8:57AM (Unverified) said

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Dear Knuckleheads at Joystiq (you don't know who you are):

The Bully controversy "fire has been extinguished" with the game's receipt of a "T" rating? Hardly. That rating makes it clear that this Columbine/school violence simulator will be sold to any kid, regardless of age. Today's review of Bully at ign.com makes it very clear that the game is just as violent as I have been saying. Congressional testimony recently proves that the entire rating system is a sham (see testimony of Harvard's Kimberly Thompson).

We are going to have a hearing here in Florida to stop release of the game to minors. But you all wouldn't know that at Joystiq, because all you apparently can read is cheat code books. Duh.

Jack Thompson
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Posted: Sep 29th 2006 8:53AM (Unverified) said

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Shut up, Jack. :)
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Posted: Sep 29th 2006 8:59AM (Unverified) said

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IN THE CIRCUIT COURT OF THE ELEVENTH JUDICIAL CIRCUIT
IN AND FOR MIAMI-DADE COUNTY, FLORIDA

JOHN B. THOMPSON ON BEHALF
OF THE STATE OF FLORIDA,

Plaintiff,

v. CASE NO. 06-16311, Judge Ronald Friedman

WAL-MART STORES, INC.,
TAKE-TWO INTERACTIVE
SOFTWARE, INC., and GAMESTOP, INC.,

Defendants.

NOTICE OF HEARING

YOU ARE HEREBY provided notice that Judge Ronald Friedman will hear
plaintiff’s Motion for Temporary Restraining Order to stop the sale of Bully to minors, per the complaint filed herein, on Wednesday, October 11, 2006, at 1:30pm in Room 1304, Dade County Courthouse, 73 West Flagler Street, Miami, Florida.
I HEREBY CERTIFY that on September 29, 2006, the undersigned provided this Notice to counsel for defendants Take-Two and GameStop, to Steve Lessne at Blank Rome, 1200 North Federal Highway, Suite 417, Boca Raton, Florida 33432 (fax #561-417-8101) and by e-mail to lessne@blankrome.com and to defendant Wal-Mart by fax to its outside counsel, Robert Baugh, at (205) 930-5101, 2311 Highland Avenue South Birmingham, AL 35205.
_____________________________
JOHN B. THOMPSON, Attorney
Florida Bar #231665
1172 South Dixie Hwy., Suite 111
Coral Gables, Florida 33146
Phone: 305-666-4366

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Posted: Sep 29th 2006 9:23AM (Unverified) said

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Wow, you really have become boring. :)
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Posted: Sep 29th 2006 10:34AM (Unverified) said

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Perhaps it'll end up the same way as this one:
http://jweb.flcourts.org/pls/docket/ds_docket?p_caseyear=2006&p_casenumber=1113&psCourt=FSC&psSearchType=
From 09/07/2006:
"To the extent petitioner is seeking mandamus relief against The Florida Bar, the petition is dismissed for lack of jurisdiction. See Tyson v. Florida Bar, 826 So. 2d 265, 267 (Fla. 2002). To the extent petitioner is seeking mandamus relief against the Governor, the petition is denied because petitioner has failed to show that the Governor has a ministerial duty to appoint a special prosecutor to investigate the claims set forth in the petition. See Migliore v. City of Lauderhill, 415 So. 2d 62, 63 (Fla. 4th DCA 1982) (stating that mandamus "is [not] proper to mandate the doing (or undoing) of a discretionary act"), approved, 431 So. 2d 986 (Fla. 1983). All motions are hereby denied."

Awwww, poor baby. And let me guess, those additional tid bits afterwards were your usually temper tantrum because you lost? Based on your prior actions when you loose, I'd say it's possible (readers: Look up his responses to not being the center of attention to the Joshua Robida case or to being tossed off the Alabama case, among others).

Of course, the Superior Court case that preceded the aforementioned case you had voluntarily dismissed, after having the judge recused. Was he a liberal too? After all, you suggested to Louisiana's Governor and State AG that they have the judge in the Louisiana legislation case be recused because he is a liberal.

But, yes John Bruce, we knew about that case some time ago. PACER is a wonderful thing. And many folks have been laughing about you for the past week over this case. It's nothing new. Your typical display of a tin-pot-dictator-wannabe activities is absolutely nothing new. No more than your lying and deceiving individuals, organizations, and government officals about anything to do with video games. Making your claimed "expert" title no more true than any claim you might make about being an honorable, ethical Christian. And based on your worship of a demon pretender to the throne of heaven, I'd say the chance of you truly being an honorable, ethical Christian is... oh... nil, zero, ziltch, nada.

nightwng2000
NW2K Software
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Posted: Sep 29th 2006 11:47AM (Unverified) said

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I think that Rockstar really need to look at that Engine, it's not that it looks 'bad' as such, it's just starting to look 'over-used'.
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Posted: Sep 29th 2006 12:01PM (Unverified) said

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Thompson, I'm so sick of your goddamned insults. I'd stay out of dark alleys if I were you, buster, because EVERYONE knows who you are and what you look like, and you've pissed off so many people who've done nothing to you that it's only a matter of time before someone knocks your teeth down your throat, folds you like a tent and puts it on YouTube. It won't be me (I have more respect for my fists than that), but one of these days you'll go too far, and...
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Posted: Sep 29th 2006 12:53PM (Unverified) said

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Flipside,
I think it's under utilized. In the sense that engines such as that one, in combination with a story web approach to storytelling could make stories like GTA and Bully some seriously replayable material. Right now, the replayability comes from the free roam modes. But if playing the storylines in different ways sould produce different results and even go as far as creating major different storylines within the single game, it would go a long way to advancing story telling technologies.

Many games have used a story tree method. Follow the main branch. If you veer off a little, you might play a wee bit more, but it ends up a dead end loss (take Wing Commander or True Crime: Streets of LA).

But in a story web, actions throughout the game might lead to other paths that are still vaild, major good endings.
Imagine if, based on Gameplay, you could have had Sonny in GTA VC end up as an undercover agent for the FBI. Or the owner of VC. Or a corrupt politician in VC. Or even a good politician in VC. Perhaps you're a major bad guy who actually finds a way to get the cops to help you in your criminal activities. The stories change through gameplay and continue, but it's the same game.

Or suppose you're playing CJ in GTA SA. Instead of following the brutal path of a gangster, you are still a criminal who doesn't use violence yourself. Imagine a gameplay (not cutscene) event where a single NPC cop is chasing you. You stop, turn around, hit auto-aim, which raises the weapon... but you hesitate. Depending on the programming of the NPC cop, he may shoot you... or maybe he hesitates too. Maybe the story programming takes this into account. The story changes and stays changed so long as you aren't violent. It's not a loss, it's a change in the nature of the story. Maybe the story let's you give orders to other gangmembers to be violent instead of you. Or maybe you merely take over only the drug dealing business of the cities. Or maybe... just maybe... the character actually finds himself helping cops... or becoming one. I'm not talking about replacing the storylines. Just give advanced possibilities for the storylines to follow. Storylines that don't end as a "loss".

nightwng2000
NW2K Software
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Posted: Sep 29th 2006 12:44PM (Unverified) said

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Jack, you're really losing it, aren't you? I just read the Bully preview (not review, there's a difference) that IGN put up yesterday. The ONLY mention of violence in the entire thing is that you'll need to increase your fighting skills (via gym class) in order to beat some bosses. Other than that, the review talks, at some length, about the various non-violent activities you can perform (such as playing catch, bringing flowers to girls, and the big Halloween prank-fest).
I'm used to you only reading the parts of a story that say what you want them to, but you're completely making stuff up here! Name one sentence in that preview that proves the game is HALF as violent as you say it is.
While you're at it, wanna provide a link to that Kim testimony? Considering your last display, she could endorse the ESRB completely and you'd still say she claimed it was a sham.
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Posted: Sep 29th 2006 1:59PM (Unverified) said

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jack thompson 0 stars

that just makes me laugh.

continue...
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Posted: Sep 29th 2006 3:08PM (Unverified) said

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Jack Thompson is the only knucklehead at Joystiq.
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Posted: Sep 29th 2006 5:50PM (Unverified) said

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Once again Jack Thompson gives us a fascinating case study in the projection defense mechanism. Let observe yet another miss representation of the facts by the only knucklehead in this place, that is you John Bruce.

Congressional testimony recently proves that the entire rating system is a sham (see testimony of Harvard's Kimberly Thompson).

Wrong!
Kimberly Thompson has repeatedly said she is a supporter of voluntary regulation she has never claimed the system is "the entire rating system is a sham"
In fact here are some quotes directly from her Kidsrisk site http://www.kidsrisk.harvard.edu/

3. Media ratings provide important information

Whether you like the current media ratings systems or not, they offer an important tool to help parents make good media choices for and with their children. Currently several different industry rating boards separately rate media using an "alphabet soup" of age-based rating categories, and some also provide content information. Even if you find the ratings confusing, you need to know the rating boards and their systems and instantly recognize the rating symbols used to label media products

10. Do your part to make media self-regulation work

Our current system of media self-regulation depends on everyone making responsible choices.

So let review it is an important tool that you both need to know about and help work. Look up sham in dictionary and you will see this does not meet the definition yet this lovely case study has convinced himself that she some how said something she never said and some how also managed to convince himself that his repeated unsuccessful effort to dismantle the ESRB are some how in line with her views even thought it completely contradicts the explicit message of making self regulation work.

Tune in next time as we watch our lovely case study fail at yet another case and then continue to blame his failings on evil liberal judges and incompetent attorneys other then himself.
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Posted: Sep 30th 2006 8:45PM dantebk said

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I will almost certainly play Bully, and since I'm not bored with GTA, I may get the two Stories games on PS2 (assuming the next one is ported to PS2)

But what most excites me is the idea of GTA 4. I don't know if anyone brought this up yet, by but calling this #4, Rockstar is basically saying Vice City and San Andreas were expansions of #3 and not unique games.... so how DIFFERENT is GTA 4 going to be??
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Posted: Oct 2nd 2006 11:59AM (Unverified) said

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I just finished reading IGN's _PREVIEW_ of 'Bully'. I guess any type of comic mischef is enough to prove Jack's claims in his own little world of half-truths.

The judge will see that as well. As 'Bully's' release date approaches, expect to see Mr. Thompson lose a noticeable amount of hair.
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Posted: Oct 2nd 2006 4:51PM (Unverified) said

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VCS I'm not too hyped about, if I want a GTA game I'll stick with GTA: SA thanks :)
As for Bully, this game I'm interested in. Getting back at the bullies sounds good to me, and I want to see how well R* does the school enviroment. Yup, defenatly one to rent and maybe even buy.

As for Jack Thompson, I dont know why your insulting us on our reading skills when your saying that IGN's *preview* proves that the game is a "Columbine/school violence simulator". Seriously, go back to school and learn how to read all over again, I think you need it. And while your at it, start booking a place in your nearby home, I think your going senile already Jack! ;p
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Posted: Dec 13th 2006 8:50AM (Unverified) said

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Yeah, this is to the writer. What the hell is your problem? Vice city is the best of all GTA games. SA suffered from it's over size and somewhat bizzar quests. If you biest towards anything then you should not be a writer. I maintain objectivity, I live in england the game has just been released here. I can tell you it's welcomed with open arms. How dare you insult the desingers of these games by saying they just want more cash (implied at least). You sir should take time ot study and give anaylis to the games and compare it whatever is on the smae line. Which there is not why? because Rockstar games have got the ideas and the skill to make games people want. Now for objectivity. Vice city was great when it came out and is great now. It's problems, turning te screen away would often, wipe away anything not in it's view, has VCS fixed this? Has the company kept things relative to the real world? I beleive this has been done quite amicibly, that the company decided ot make a back story to vice city on the PS2 gives us the fans and people who like such things in games, exactly what we wanted. When i first completed Vice city i said to myself i wish i knew how those people got to where they are. Now theres a game to detail this for us. If you have a problem with the companies you keep them to yourself!
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