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Xbox One incorporates 'Smart Match' matchmaking, 'Living Game' tech

Apart from its whiz-bang voice, motion and video capture features, the Xbox One also features some new tech under the hood to improve Xbox Live. In addition to a huge server boost and dynamic Achievements, the new Xbox Live will use a feature called Smart Match, which "uses advanced algorithms to pair players based on skill, language, and now reputation."

Microsoft hasn't provided further details, but it sounds like reputation is the biggest difference between Smart Match and TrueSkill, Xbox Live's current skill rating system. TrueSkill only takes player skill into account when creating matches.

Microsoft has also provided a little more info on the new persistent side of Xbox Live. Called "Living Games," the tech leverages cloud computing to create persistent worlds. The company adds that "your games stay in sync with the real world, which means the latest stats can be automatically fed into your sports games." Furthermore, "Advanced AI even allows your friends to play against your shadow when you're not available."

We're assuming Microsoft got the idea after a late night viewing of Michael Keaton's 1996 comedy smash, Multiplicity.

Xbox One can update Achievements in response to player behavior

The Xbox One's connection to the cloud can alter a game's Achievements in response to player behavior, Microsoft has revealed at its ongoing unveiling event in Redmond. Dan Greenawalt, Creative Director at Forza developer Turn 10 Studios, cited the "I took an arrow to the knee" meme as an example of how game makers might hinge their extrinsic rewards on post-launch reactions.

The meme began with The Elder Scrolls 5: Skyrim, in which droves of melancholic guards told the same story about an old injury.

To extrapolate from Greenawalt's comment, it seems Microsoft is keen to further distance itself from the idea of the game as a static disc. Xbox 360 games had their Achievement lists extended with significant title updates and downloadable expansions, but the Xbox One is expected to update the rewards list more fluidly. Game creators may use Achievements to encourage comical or topical behavior, or use them to educate players if they're missing certain features or secrets.

Xbox One welcomes 1000 friends

Are you too popular for the Xbox 360? The Xbox One is here for you with an expanded friends list limit of 1000, as revealed by Microsoft Support's official Twitter account. That's ten times the limit on Xbox 360, so even the most beloved of gamers should be placated.

[Thanks, Dan]

Call of Duty: Ghosts deploys first dev diary, screens

Image Infinity Ward is back in the driver's seat of Call of Duty with Call of Duty: Ghosts. In this behind-the-scenes video diary, key talent opine on what that means for them. ... Continue Reading

Battlefield 4 launching on October 29, both it and Destiny coming to Xbox One

Battlefield 4 launching on October 29, both it and Destiny coming to Xbox One
Battlefield 4 has announced via its Facebook page that the game will launch on October 29 of this year. In addition to versions on the PC, Xbox 360, the PlayStation 3 and the PlayStation 4, the team has also confirmed the game will be coming to Microsoft's newly announced Xbox One console. The Xbox One doesn't have a confirmed launch date just yet, so it's possible that version will arrive later.

Additionally, EA's announced Battlefield 4's first expansion pack, called China Rising. The pack will contain four extra maps, along with extra vehicles and weapons. It will be available at launch, and come free with any pre-order of the game.

And speaking of confirmed Xbox One titles, Bungie has also made it clear that Destiny is due out on Xbox One as well. Stay tuned for more confirmations on next-gen titles for Microsoft's new console.

Xbox One lets you play 'immediately' during installs, suspend and resume games [update]

Xbox One lets you play 'immediately' during installs, suspend and resume games
Info on Microsoft's 'Meet Xbox One' page reveals the newly unveiled console allows you to play 'immediately as games install.' The Xbox One can install games to the console's 500GB hard drive. According to one report the console may require games to be installed, with a fee required if you want to install them onto a second account. Either way, going by this, players can boot games as soon as they start installing them.

In terms of instantly switching between games and the system's other functions like live TV and movies, as detailed during Microsoft's presser, the page confirms the Xbox One lets you suspend games "right where you left off, so you can resume instantly." Think how the Vita, Wii U, or 3DS work when you exit and suspend a game to use the systems' other functions. Except not with those systems, but with a shiny new Xbox.

Update: Microsoft told our pals at Engadget that Xbox One 50GB Blu-ray discs automatically rip to the system's 500GB hard drive.

Microsoft: Xbox One isn't always online, but requires internet connection

Microsoft Xbox One isn't always online, but requires internet connection
Xbox One, Microsoft's next-gen console, does not require users to be constantly connected to the internet, but it does require an internet connection, a Q&A post on Xbox Wire said. The post itself has since been removed.

The answer said the Xbox One "does not have to be always connected, but Xbox One does require a connection to the Internet."

Developers are able to use Microsoft's Azure cloud computing service with Xbox One – this could potentially shift certain computations to the cloud and require players to be online, even for single-player runs, Wired reports.

For pre-owned games, the Xbox One is designed "to enable customers to trade in and resell games," Microsoft said in the same Q&A post, promising more details later.

All games can be installed to the Xbox One's 500GB hard drive, removing the need for a disc entirely after the initial load-up, Microsoft tells Wired. If a second account wants to play that game the player will be asked to pay a fee and install the game on his own console. Whether this is a mandatory installation for every game, Microsoft says, "On the new Xbox, all game discs are installed to the HDD to play."

EA Sports' next-gen Ignite Engine shown off in trailer form


EA Sports' next-generation Ignite Engine was on display at the Xbox One reveal event at Microsoft's Redmond campus today. We have four trailers that demonstrate the engine's capabilities, three of which can be found after the break.

EA Sports Executive Vice President Andrew Wilson told attendees of the Xbox One event that the Ignite Engine will perform "four times more calculations per second" than the publisher's current offerings. Wilson said the engine will allow for 3D crowds and dynamic sidelines.

EA will launch four sports games for the console within 12 months, namely FIFA 14, Madden NFL 25, EA Sports UFC and NBA Live 14. Each game will be powered by the Ignite Engine.

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Xbox Reveal liveblog on Joystiq

Update: We've taken our seats and are about to roll over to our Xbox Reveal liveblog.

The next Xbox is about to be unveiled in Microsoft's Redmond campus, and Joystiq will be there to scrutinize and document the whole presentation. It starts at 1PM EDT (10AM PDT, 6PM GMT), so get your glib reactionary .gifs ready before then.

Once the event starts, we'll switch this post over to liveblog mode and unleash the flood of quotes, observations and ill-advised jokes about computer chips. (Note: The presence of chips in the new Xbox is a rumor until Microsoft says otherwise.)

"Xbox, reveal!"

Xbox One and PlayStation 4 specs compared

Xbox One and PlayStation 4 specs compared
Microsoft today announced the next generation of Xbox technology, called the Xbox One. Sony previously announced the PlayStation 4 back on February 20, so we now have a full look at just what both next-generation HD boxes will contain.

After the break, we've assembled a chart comparing the two consoles and their various components. The two machines are surprisingly similar, with both using an eight core CPU, the same amount of RAM, and both containing a combo Blu-Ray and DVD drive. But there are some major differences, too: Microsoft has created its own chip for the Xbox One, and the PlayStation 4 controller contains that share button and the clickable touchpad. Prices for both units haven't been announced yet, but both will be available later on this year.

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Xbox One not backwards compatible with 360 discs/XBLA purchases; Gamerscore does transfer

Xbox One lacks backwards compatibility with 360 discsXBLA purchases, Gamerscore transfers
Microsoft's minty-fresh Xbox One will be unable to play Xbox 360 discs, nor will your multitude of Xbox Live Arcade purchases transfer to the new machine, our friends at Engadget have learned.

The incompatibility is due to the fact that the Xbox One runs on x86 processor architecture, whereas the Xbox 360 ran on PowerPC. This fundamental difference in hardware architecture prevents the Xbox One from natively running Xbox 360 games, regardless of how powerful the thing may be.

"We care very much about the investment people have made in Xbox 360 and will continue to support it with a pipeline of new games and new apps well into the future," a Microsoft representative told Engadget. Part of that investment will transfer, however: Your Xbox Live Gamerscore.

Earlier this year, Sony also announced that its PlayStation 4 will make the jump to a processor built on the x86 platform.

Watch Dogs, Assassin's Creed 4 confirmed for Xbox One

No surprises, but Ubisoft announced it's bringing Assassin's Creed 4: Black Flag and Watch Dogs to the Xbox One, hot on the heels of the console's reveal. Ubisoft says the duo are two of "at least six next-gen games" it's bringing to the Xbox One in the system's first year.

"The next generation of consoles will reinvigorate our industry and make it possible for us to deliver incredible new entertainment to gamers," said Ubisoft CEO Yves Guillemot. "Our teams are using the innovations in connectivity, immersion and social gaming included in Xbox One to create original and memorable next-gen gaming experiences."

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Xbox One may require game installs, close out used game market [Update]

The Xbox One may shut the door on the used gaming market, according to a report on Wired.

Microsoft's new system will allow – and possibly require – games to be installed to the console's 500GB hard drive, which locks a piece of software to an account, the report states. Once installed, players do not require a disc to boot the software. If a game is used with a second account, that owner will be given the option to pay a fee and install the experience on their own console, Microsoft told Wired. Whether "account" means an entirely new console or another Xbox Live account on the same console, is unclear.

Though Microsoft wouldn't get into specifics as to how this decision affects the used game market, the decision calls into doubt the viability of rental services such as GameFly and RedBox, and used game markets from major retailers such as GameStop, Amazon and BestBuy, with the Xbox One.

Wired's feature says that Xbox One's always-on internet connection rumors were not unfounded, but not as draconian as gamers feared. Developers will have the option to create games that use Microsoft's Azure cloud computing service, which Wired postulates could be done to offload certain computing tasks in the cloud rather than processing them on the console. In this instance, the Xbox One would require a connection to the internet – even during single-player experiences.

Microsoft says this is not a requirement for developers that wish to create offline experiences; however, Microsoft's Marc Whitten told Wired they "hope" developers utilize the tools. The Xbox One's sometimes needs to be on connection could evolve, throughout the generation, as an always-on machine.

Update: In a post answering "top questions" about the Xbox One, the official Microsoft page notes the system "does not have to be always connected, but Xbox One does require a connection to the Internet." Additionally Microsoft notes that in the case of pre-owned software, the Xbox one is designed "to enable customers to trade in and resell games. We'll have more details to share later." The Q&A makes no mention of the fees confirmed by Microsoft to Wired.

Update 2: The Q&A post from Microsoft's official page appears to have been removed, we are investigating.

First shots of Xbox One


Our pals Alexander and Ludwig are in Redmond right now for the Xbox reveal event. They've totally stood next to the Xbox One and, having taken the less selfish path of lording it over the rest of the staff, decided to snap a few pictures for all you lovely folks. Check out Microsoft's next-generation console, the Xbox One, in our gallery below!

Inhabit one soldier (and his dog) in Call of Duty: Ghosts

The next-generation engine debuted in Call of Duty: Ghosts will not only power the franchise's signature 60 frames-per-second gameplay, but a more coherent experience overall. According to Infinity Ward executive producer Mark Rubin, Ghosts will stick with the same protagonist and squad of soldiers throughout the game.

"If you look at Call of Duty in general, you're on the high-tech, super-powered forces. You're America, you're strong, you're Britain, Germany," Rubin told Joystiq at a recent press event in Los Angeles. "It just felt like, what if we could reverse those roles a bit, what if we had America as the underdog and not the superpower? What if we had some other countries as the big superpower and we're fighting against this more technologically superior force. And so that is really where we got: now we've got this technologically superior super force, they devastate the western world, the US, with a weapon of mass destruction of some kind - I'm not going to go into that, it will come later, and what we did is we had that event start the game, but the story picks up ten to fifteen years later and you as a soldier grew up in this new changed world."

That soldier will be a focal point for the game, Rubin said, and won't contribute to the fractured, multi-perspective narratives for which the series has drawn ire in the past. "It's not like before where you have these multiple sides and trot around. You're pretty much the same person throughout."

You'll also be accompanied by a Navy SEAL dog (not to be confused with a Moreau-style seal-dog), which can sniff out dangers and aid the team in several ways as a companion AI of sorts. As you might expect from a production of Ghosts' caliber, Infinity Ward did full motion capture on a retired SEAL dog.

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Xbox One features NFL live broadcasts, Smartglass, fantasy football

Microsoft will expand its relationship with the NFL on Xbox One. On Microsoft new console, users will be able to take advantage of numerous interactive features available only on Xbox. These include Smartglass integration and the ability for users to see their fantasy football stats updated automatically while watching live broadcasts of the latest NFL games. Users will also be able to call and taunt their fantasy football friends via Skype.

Call of Duty's Xbox DLC exclusivity continues with Call of Duty: Ghosts

Xbox exclusivity continues with Xbox One, Call of Duty Ghosts

Activision announced that it will continue to release timed-exclusive Call of Duty content for Xbox platforms with this year's launch of Call of Duty: Ghosts.

Microsoft hosted the worldwide premiere of Call of Duty: Ghosts at today's Xbox One reveal event. Currently, downloadable Call of Duty content is exclusive to the Xbox 360 for one month before it launches for other platforms. Microsoft and Activision's exclusivity agreement will continue with this year's launch of the Xbox One version of Call of Duty: Ghosts.

Call of Duty: Ghosts written by 'Syriana' and 'Traffic' scribe Stephen Gaghan

Call of Duty Ghosts written by 'Syriana' and 'Traffic' scribe Stephen Gaghan

The latest Call of Duty, dubbed Ghosts, has drafted Syriana and Traffic writer Stephen Gaghan to provide its fiction.

Games don't get more Hollywood than Call of Duty, and Activision has shown little hesitance in acquiring composers and writers from the silver screen to aid in its ever bigger and brasher efforts. Gaghan's work on Traffic, a dour crime drama, and political thriller Syriana made him a standout candidate for Ghosts. The game follows the remainder of the US military in a world scarred by a weapon of mass destruction.

According to developer Infinity Ward, Gaghan didn't swoop in and drop off a script – he requested an office, and worked from one amidst the game's single-player team all throughout the game's production. That's a sterling gesture, but I asked Call of Duty: Ghosts executive producer Mark Rubin to explain why Gaghan was deemed suitable to write for players, not viewers.

"Basically, we looked at his work – he's a great writer, no doubt about it and that's fine, there are probably lots of great writers out there," Rubin said. "So what we did is we actually got the chance to talk to him a long time before we decided to go forward with it. And we realized he was getting it. We've had writers before, and they know how to write, but they don't understand the game aspect of it.

"And I feel like with Gaghan, he really understood what we were trying to do. He asked more questions than try to sell himself, and that was, I think, a really big selling point. He was asking how things work and how we do things, and was really interested in how we craft the story, not from a writing standpoint but from the visuals and gameplay. He was really asking more questions. Although he was a gamer – he knew it from that side – he didn't know it from the dev side. He really was asking a lot of questions about the dev side, he really wanted to know more. I think that interest in what we were doing is really what drove us to him."

Xbox One due 'later this year'

Xbox One coming later this year
Microsoft's Don Mattrick revealed the Xbox One launches later this year. There's no word on a price or a more specific window, but we can expect to hear more at E3 next month.

Microsoft, Steven Spielberg working on Halo: The Television Series

Microsoft working on Halo live action television series
Microsoft has announced that it will be producing a live action television series based on the Halo franchise, shown exclusively via the new Xbox One console. 343 Industries will oversee the show, and Stephen Spielberg will play a part as well (though his full role wasn't yet revealed).

Spielberg appeared in a short video at today's announcement, where he said he was excited to be involved with "the heroes, worlds, and wonders that Halo will take us to."

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